… and slowly, but surely …

And so, more than two months ago, we boasted that we’d quickly bring multiple avatars to the network. Boy have we been wrong. Well, eight weeks […]

Alpha 9 (March 2019) released

This is a big update (and not just by download size). Alpha 9 brings a host of improvements: Player-selectable avatars: Until today, you always played as […]

New Avatars – some reflections (and poor puns)

With the March Alpha, we plan to reach another big milestone: multiple avatars. This means that you will be able to choose your in-game looks. So […]

Alpha 8 (February 2019) released

As you probably have noticed, there was no January update – the reason for that being that we took a long-overdue break after spending the last […]

Alpha 7 (December 2018) released!

We have just released Alpha 7 to Steam. This is basically a ‘Mac Compatibility’ release, as the Mac versions had some show-stopping bugs that we had […]

Alpha 6 (November 2018) released!

So there’s some good news and some bad. The good news is that we deliver the November release on schedule. The bad is that we weren’t […]


So we have the first working version of a channeling spell, and it’s – surprise! – a lightning. The spell mechanics are that you form the […]


One year, two months and 28 days. That is how long it took us to take SpellShokked from the very first line of code we wrote […]

T-5! (days, that is)

Today, Steam has confirmed their OK with our June 15th launch date – yay! The last few days have seen a lot of behind-the-scenes work: GDPR […]